Reviews for Delta Force 2 in Action for PC-Personal Computer ( PC ) :
Despite some serious graphical issues, the playability of this game really, really shines. If you have enough power to handle this, both the single and multiplayer games are tense, sweat-inducing, jump-at-a-pin-drop missions and maps are incredible. The weapons are well done, the sound effects are immersive, the up to 50 players per map support, it's all wonderful. Considering that all I have is a basically unusable D3D card and a lame 266mhz processor, I was forced to go below a 640x480 resolution to make the game remotely playable. So be seriously careful with power issues.
Wonderfully done. Control is basically perfect, the interface is well-done, and the missions are extremely immersive. There are few problems with multiplayer missions, but single player missions use waypoints to trigger events. The problem is, a lot of waypoints in the game are in ludicrously dangerous locations, which means a high level of frustration. Since you aren't some over-powered hulk here, one or two shots will kill. And since missions are a bit long, from 30 minutes to an hour, with no way to save, it can be truly infuriating. Also, some enemies in missions are able to shoot through walls, another lame-ass glitch. As negative as it sounds, it manages to maintain it since the missions are so damned fun to play. Multiplayer is a blast, with up to 50 players a game and several modes of play, diverse maps, interactive pieces of the environment ( like bunker guns ), and the nice addition of arsenals in the maps. The arsenals allow a switch of weapons to be made, so you won't have to log out if the map seems sniper-heavy and you're loaded with a short-range machine gun. Sniping enemies is a huge part of the fun, and spotting someone in a window of a building, in a guard tower, or just hiding in the grass and taking them out is an incredibly satisfying experience. Even more satisfying is using a great amount of stealth to sneak up behind someone ( most commonly, a sniper ), and mercilessly stabbing them in the back without them knowing what hit them. The 3 point bonus is reason to perfect this technique. Grabbing high-powered, heavy machine guns that will mow down players like grass is almost as satisfying, especially if all of them are camping, sniping bastards that you managed to catch by a set of windows. It's almost too fun at times.
This, rather unfortunately, is where the game suffers. On my PII 266, it barely made a decent frame rate below 640x480. I found it just playable enough to do well online and snipe with decent ease, but I seriously recommend something higher than a 300 mhz. Even without the frame rate problem though, the environments sometimes seem a little bland, and the buildings are boring. There are almost no special effects, and there really isn't anything worth noting. However, gun trails and player animations look pretty nice.
Crazy. In a close-quarters, all out slaughter of a battle, the sound effects rage with constant WHAFOOMS and RATATATATA... and, um, you know. It's done very well, and really plays on the adrenaline. And in a quiet, hide-in-the-bushes-and-snipe battle, the BANG of a snipe shot will make you jump, especially if you're in a tower and have to watch the ladder to make sure no one is sneaking up behind you. Player voices make a distant warning of a cry to a blood-boiling scream when shot close, and add tremendously to the experience. It can be nerve-wrecking. But extremely well done.